REBELS TO ARMS
PROPOSED CAMPAIGN • 5 BBY • STAGING ONLY

The Shatterbelt Compact

The belt built itself a home from scrap, rock and stubbornness. Now the abandoned mines are answering back. Every expedition can save a settlement, lose a route or change who controls the frontier.

11Mapped places
12Unscheduled mission hooks
0Published in-world events

Frontier chart

Schematic positions, not navigational distances

Select a chart marker or location below. Amber markers indicate a scenario-baseline contamination concern; no real play outcome has been assumed.

Hearthpoint Station station

Market and life-support core of the Compact; common meeting place.

Infection 2 / 100Supplies 72 / 100Security 64 / 100
Kestrel Shard asteroid

Ice processors and narrow agricultural tunnels.

Infection 6 / 100Supplies 65 / 100Security 53 / 100
Harbor Eight asteroid

Unoccupied shelter and salvage docks; available for GM-reviewed claim.

Infection 0 / 100Supplies 39 / 100Security 35 / 100

Small holding: GM-reviewed player claims available.

Ashwing Rock asteroid

Rough mining rock with defensible approaches; claimable.

Infection 3 / 100Supplies 42 / 100Security 30 / 100

Small holding: GM-reviewed player claims available.

Coral's Rest asteroid

Hollow rock suitable for algae vats and a small homestead.

Infection 1 / 100Supplies 40 / 100Security 32 / 100

Small holding: GM-reviewed player claims available.

Blackglass Reach asteroid

Shuttered prospecting site with visible black-glass deposits.

Infection 45 / 100Supplies 18 / 100Security 12 / 100
Hush Gate relay

Broken hyperjump navigation beacon, sometimes used by couriers.

Infection 13 / 100Supplies 27 / 100Security 40 / 100
Mirat Crown planet

Dusty customs world, heavy industry and Imperial patrol routes.

Infection 1 / 100Supplies 78 / 100Security 78 / 100
Zira's Lantern moon

Agricultural moon supplying food and medicine to the belt.

Infection 8 / 100Supplies 62 / 100Security 56 / 100
The Pale Drift debris

Wreck field where the first silent freighter was recovered.

Infection 60 / 100Supplies 7 / 100Security 4 / 100
Farfall Observatory station

An old listening post beyond the normal shipping lanes.

Infection 32 / 100Supplies 12 / 100Security 8 / 100

What has happened?

Only published, actual GM-authored outcomes appear here. Provisional starting conditions above are not session history.

No missions have yet been published as played events. The frontier is at its opening scenario state.

Compact powers

Compact Assembly

Competing asteroid councils trying to preserve self-rule.

Frontier Exchange

Merchants, salvagers and lenders determined to keep routes open.

Free Pilots Union

Independent pilots who can navigate unstable routes.

Imperial Survey Directorate

Imperial officials claiming safety and extraction jurisdiction.

Mission hooks

Ideas only. These are not scheduled games; use the real Calendar for approved sessions.

The Light Went Out on Nine

Rescue workers when a nearby mining habitat loses power and atmosphere.

Complexity Low • Danger Moderate

Three Ships at the Door

Three desperate captains compete for the final dock; every choice has a cost.

Complexity Moderate • Danger Moderate

Ore That Sings

Miners hear names whispered from an ore seam as Imperial inspectors arrive.

Complexity Moderate • Danger High

The Empty Shift

A robotic station still lists workers no one can find.

Complexity Moderate • Danger High

The Name on the Hull

A ship bears forged papers and three families claim it.

Complexity High • Danger Low

Fire at Dock Seven

A blaze threatens repair bays and the wrong technician has been arrested.

Complexity Moderate • Danger High

Last Ferry from Zira

Quarantine and crop failure threaten the last evacuation shuttle.

Complexity Low • Danger High

A Quiet Engine

A transport hyperdrive refuses to stop, recalling trips that never happened.

Complexity Moderate • Danger Moderate

Blue Smoke over Mirat

A surveyor disappeared in an occupied refinery amid strange vapor.

Complexity High • Danger High

The Cold Signal

An observatory repeats a strange transmission heard in a child's dreams.

Complexity High • Danger Moderate

Bring Back Our People

Contractors detained miners as hazardous witnesses.

Complexity Moderate • Danger High

Black Glass at Dawn

Multiple asteroids fail simultaneously; choose who gets help first.

Complexity High • Danger High

Projects under discussion

Hearthpoint Emergency Clinic Hearthpoint Station / Medical

Increase treatment capacity and decontamination supplies.

proposed • 15% proposal progress

Hush Gate Relay Repair Hush Gate / Transport

Repair portions of the long-range navigation beacon.

proposed • 0% proposal progress

This is an isolated staging setting proposal, not a record of played sessions, ratified campaign rules, or a production world. All new mission prompts are optional until scheduled and approved.