The Light Went Out on Nine
Rescue workers when a nearby mining habitat loses power and atmosphere.
Complexity Low • Danger ModerateThe belt built itself a home from scrap, rock and stubbornness. Now the abandoned mines are answering back. Every expedition can save a settlement, lose a route or change who controls the frontier.
Select a chart marker or location below. Amber markers indicate a scenario-baseline contamination concern; no real play outcome has been assumed.
Market and life-support core of the Compact; common meeting place.
Ice processors and narrow agricultural tunnels.
Unoccupied shelter and salvage docks; available for GM-reviewed claim.
Small holding: GM-reviewed player claims available.
Rough mining rock with defensible approaches; claimable.
Small holding: GM-reviewed player claims available.
Hollow rock suitable for algae vats and a small homestead.
Small holding: GM-reviewed player claims available.
Shuttered prospecting site with visible black-glass deposits.
Broken hyperjump navigation beacon, sometimes used by couriers.
Dusty customs world, heavy industry and Imperial patrol routes.
Agricultural moon supplying food and medicine to the belt.
Wreck field where the first silent freighter was recovered.
An old listening post beyond the normal shipping lanes.
Only published, actual GM-authored outcomes appear here. Provisional starting conditions above are not session history.
No missions have yet been published as played events. The frontier is at its opening scenario state.
Competing asteroid councils trying to preserve self-rule.
Merchants, salvagers and lenders determined to keep routes open.
Independent pilots who can navigate unstable routes.
Imperial officials claiming safety and extraction jurisdiction.
Ideas only. These are not scheduled games; use the real Calendar for approved sessions.
Rescue workers when a nearby mining habitat loses power and atmosphere.
Complexity Low • Danger ModerateThree desperate captains compete for the final dock; every choice has a cost.
Complexity Moderate • Danger ModerateMiners hear names whispered from an ore seam as Imperial inspectors arrive.
Complexity Moderate • Danger HighA robotic station still lists workers no one can find.
Complexity Moderate • Danger HighA ship bears forged papers and three families claim it.
Complexity High • Danger LowA blaze threatens repair bays and the wrong technician has been arrested.
Complexity Moderate • Danger HighQuarantine and crop failure threaten the last evacuation shuttle.
Complexity Low • Danger HighA transport hyperdrive refuses to stop, recalling trips that never happened.
Complexity Moderate • Danger ModerateA surveyor disappeared in an occupied refinery amid strange vapor.
Complexity High • Danger HighAn observatory repeats a strange transmission heard in a child's dreams.
Complexity High • Danger ModerateContractors detained miners as hazardous witnesses.
Complexity Moderate • Danger HighMultiple asteroids fail simultaneously; choose who gets help first.
Complexity High • Danger HighIncrease treatment capacity and decontamination supplies.
proposed • 15% proposal progress
Repair portions of the long-range navigation beacon.
proposed • 0% proposal progress